small problem, but mostly I would re use existing items as I say in the final section of what I would change in terms of flow and information density. But the boxes on the setup screen do I think need to be in a grid and not accessed off screen, drivetrain if you do not use higher levels of resolution maybe is off screen. There is nothing I would take away from the sim. the blue flag mechanic in the sim is just fantastic I have always liked it. I mention Acc now because some compare its more modern look and consider rf2 old-hat. eg merc gt3 at silverstone international layout - an easy layout for ai if there ever was one and its fast, high traction control and default mostly, my ffb is 95, its a solid experience of simming lets be honest and say that race room, ams2, ac could not match that (but the clever modder still mods it and does very well as its not being developed and I like AC), and the driving even has iracing beat and acc its staring down or beating depending on your philosophy but its no different to acc in the main. the racing in rf2 is probably the best there is by a fraction or so or even more depending at least from what I have seen of most of the sims, cars crash out and the AI offers up a challenge enough, and the physics of crashes and spins is thrilling to dodge. I will also make a new home screen for the when we are in the cockpit, with existing assets if possible and menu transparency or opaqueness Now edited to include my findings on my work and also my tentative recommendations for some things to move forward, its not bad at all. While I agree snetterton is not the best looking some tracks like that and for example Poznan are simply too good not to use. I am talking driving the new cars updated cars on such HQ tracks. I went and got from a linked site here in the post, melbourne, mexico, sochi, and bacu, bahrain, others tracks, there is a big difference between a 2013 track and those, even if I agree the latest s397 tracks I have them all are the literal best. This is a kind of 'state of the sim' type post, my user experience, though you already know my conclusion! lol Its probably the best overall sim by a fair margin, while not being the best in graphics, i know lol i know that is deceiving Even turned back on Fxaa which I could not get on prior. until i see a glitch I will keep them on like that. 4 I made it but I put anti anistrophic-filtering to 16x and turned on the smoke over the body-emmiter setting now it looks great in replays iirc, and shadows-sun setting true occlusion/ambient thing, you will see them accuracy in this bit is not important, and one detail setting to its highest. I did go into the player jsn file in visual studio actually and edit the settings since they took them away and set everything to highest, including sun-clouds shadows thing, and also ai mistakes. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.You can see the effect the devs are having on the title. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Tracks feature "real-road" technology that changes the grip as more cars drive on it. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles.
![rfactor 2 top tracks rfactor 2 top tracks](https://i.ytimg.com/vi/IpBHub88ayk/maxresdefault.jpg)
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. RFactor 2 is a realistic, easily extendable racing simulation from Studio 397.